Weather in Northern islands: The mornings are still chill but the days are arming up. The occasional cold wind rushes through the otherwise mild evenings. The trees are in full blossom. (Faran, Torene, Trys, High Rest)
Weather on Torene: Rain increases as monsoon season fast approaches. Storms gather in the distance. Boats are advised to be wary. Dragons should be wary of high winds. The waves are excellent for 'surfing'. The trees are in full blossom.
Weather in Southern islands: Scattered showers and infrequent thunderstorms. The mornings are bitter cold, but the day warms to be pleasant. (Essal, Quent, Island of the Connell)
Weather on Huryen: The evenings are increasingly warm, but pleasant. The days' temperature is mild. The water around the island is warming.
Weather on Jubella: Frigid dangerous tides around the coast. Crisp, windy nights and heavy rain. There is occasional snow.
Weyrling Ages
New Hope - four months (Firestone bagging / wing exercises / runner riding lessons.)
Storm Tossed - ten months and two sevendays (mating - what to expect / visualizing exercises)
Feathered Friends - A Turn and four months (Threadfall attendance / ground and aerial practice / Becoming a Wingrider what to expect.). Sr Weyrlings
Threadfall Activity
Threadfall over Essal / Quent - A sevenday ago, over Essal. Yesterday off the coast of Quent. No Threadfall on land.
About Joining (2 sub-boards) Ready to join? Not sure how to go about it or just have questions? Here's a good place to start. Find rules and available positions here, or ask questions. Guest posting enabled.
Announcements and LOA (1 sub-board) Anything--important or unimportant, exciting or boring--that qualifies as an announcement can go here. If it's announcing that you're leaving for a while then it should go within, on the LOA board.
General Discussions & Games The board to talk about whatever you want. Opinions and discussions are the best! Games are fun too. Whatever you want to talk about, this is the place to do it!
Site Improvement If you have suggestions, find a spelling mistake, or see information in error come here and mention it please. We do our best to moderate all the boards, but appreciate extra help. =)
Archives (5 sub-boards) For goodness sake, I can't believe I didn't make archives >.< Sharding archives...
Records of past storylines, threads of old so we might remember the times frightening, exciting and bold!
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Information - Our Pern
General (6 sub-boards) Information about Pern and dragons in general. A good place for new comers and those who want to brush up on their dragon or Pern lore. One can also find information specific to our version of Pern canon, including timelines, history, and information about the other Weyrs. This is a good board to review for general character knowledge, and any of the information herein can be found in the Archives of the Weyr.
Profiles (6 sub-boards) This is the board for character profiles! Post them here if you want, or just make sure your information is updated on the Records site =)
For further information about anyone listed here go to:
Adoptables (5 sub-boards) The adoption agency is now open! Adopt or play anyone listed.
If you would like to adopt them, just toss their profile up on the "Profile" board, and drop Admin a line mentioning that you are doing so. There are a few special cases that need Admin permission, but other than that... they are all anxiously awaiting a new home.
Transferred These characters have transferred to a different Weyr or part of Pern for various reasons. Some of them are PCs and retain profiles while some of them are adoptable, and merely need a reason to transfer back to the Erdan Island Chain.
The Rim (3 sub-boards) Encircling the Weyr, the Rim is where the Star Stones, Drummers' Station and Observatory are located.
The only way to access the Rim is to fly or to walk up the long narrow staircase leading up the side of the Weyrbowl. This is the same staircase that leads past all the individual weyrs.
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The Weyrbowl (5 sub-boards) Within the Weyrbowl are the Hatching Grounds, Stables, Weyrling Barracks, Weyrlakes, and Weyr Offices.
So newly extinct is the volcano that houses this small Weyr, the molten fluid underneath it has yet to cool. The grounds of the Weyrbowl itself are always warm. This proved detrimental during the Great Storm, as the water mixed with the dirt, turning the Weyrbowl into a hot mire.
Although smaller than most Weyrbowls, only able to hold seven full fighting wings, this is more than enough for White Sands' needs. It is kept clean and orderly despite its smaller-than-average size. When the tithe comes, either by land or sea, this is where it is all stacked and piled, waiting for the Weyrwoman and Headwoman to sort out.
Since the Great Storm, volunteers led by Johnorris have covered every foot of the main part of the Weyrbowl with heavy stones, ensuring it will not flood again.
From here, the outside, the Hatching Grounds, the Lower Caverns and the staircase leading to the weyrs can be accessed.
Lower Caverns (9 sub-boards) Within the Lower Caverns are the Candidate Barracks, Crèche, Dining Hall, Harpers' Hall, Healers' Caverns, Kitchens, Starcraft Hall, and Weyrfolk rooms.
Technically the Lower Caverns are part of the Weyrbowl; however, they are noted separately because of their importance within the Weyr.
Here is the heart and soul of the Weyr, the place where those who are not dragonriders keep the Weyr running. These are the caverns and passages that are always a hub of activity no matter what time of day or night. These are the caverns that face the ground entrance to the Weyr.
The Lower Caverns are accessible from the Weyrbowl. Most of them are interlocking as well, with corridors separating them. Since the Great Storm each of the cavern entrance has been equipped with a small lip that will in theory diminish the chance of them being flooded again.
Despite the fact that most of the caverns are interlocking, the Candidate Barracks can only be accessed through the Weyrbowl. Scattered throughout the various corridors and winding passages within the Lower Caverns are the residences of the Weyrfolk.
Rider/Dragon weyrs (5 sub-boards) In the traditional layout of the residential weyrs of Pern, the weyrs of White Sands are no exception. Set within the rising wall of the Weyrbowl are the ledges and weyrs used for the residence of the dragonriders. The majority of the weyrs are under the side of the Rim where upon the Star Stones rest, their entrances therefore facing toward the ocean and east. A few are on the curve of the Weyrbowl's wall and face rather toward the Hatching Grounds and therefore south. Along each of the ledges save the top most is a stone walkway that allows dragonriders or visitors to move past the weyrs without bothering the dragons or humans within.
Each of the weyrs have a ledge that is visible from certain angles in the Weyrbowl, and an inner sanctum for the dragons to sleep when it is nighttime or too cold. The outer ledge provides an excellent view for dragons to peer down at the people in the Weyrbowl as they go about their day, and some of the weyrs have a perfect view of the sunrise as it crests over the ocean's edge.
Although there are five tiers above the ground, there are a few scattered weyrs on ground level meant for retired dragonriders whose dragons don't fly well, injured dragons on the road to recovery and Weyrlings who aren't ready to walk up the long set of stairs every night to get home after lessons.
The above ground weyrs are accessible from dragonback or a winding path that leads up to the various levels and finally to the Rim.
Surrounding Area Within a half mile walk of the main Weyr, it is possible to reach several well-known places of interest either for business or relaxation. The immediate area surrounding the Weyr's volcano is lightly forested, and the trees spread out almost to the coastline.
Anyone walking or flying along the coast line can easily see the trademark sands that the Weyr and Hold took their names from. In the summer the sands of the beaches glimmer as crushed jewels, during autumn tiny sand spirals can be seen as the winds pick up the beach and tosses it playfully about. Even in the windy rain-soaked winters the beaches are still so white that some flying overhead might mistake their hue for snow.
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The Skies above the Islands When the Northern half of Pern is clouded in winter's clutches, the sun shines brightly in the Erdan Chain. Warm winds are frequent, and the heady scent of salty water is present no matter where one goes.
In the spring the rains are frequent, heavy and often short-lived. Their falls are always warm, except in the extreme southern islands where even the spring rain is cold. When it is not raining the skies are bright blue, and it is always humid.
Thunderstorms are frequent in late spring and early summer. This is the time of the Turn that the most deadly Storms occur, the occasional water spout can be seen further out to sea and there are the rare tsunami. In high summer there is not a cloud to be seen, the sapphire expanse of the sky stretches unmarred from horizon to horizon. The humidity is often nearly unbearable, making fighting Thread in the summer a misery. The exception being the extreme southern islands where clouds still linger and the air is not quite as humid.
When the Northern Continents are rejoicing in the rebirth of the seasons, autumn is come to the Erdan Islands. The humidity does not diminish, instead the occasional chill wind is added to it, the intensity of the wind increasing as a traveler migrates further south until it is a freezing bite around the extreme southern islands. The occasional tree loses its leaves, but these are restricted primarily to the fruit trees rather than any indigenous vegetation. As winter approaches the rains begin again and the winds pick up. Swift cold rain is not uncommon during late autumn.
The winter months are cold, the wind often bitter. However even during this time when there is no wind, it is humid. The humidity makes clothes cling and becomes a thing of heaviness as the vast sevenday-long rainstorms move in. Threadfalls are severely reduced in the winter months as the Thread drowns in too much rain. The further south on the Chain one goes, the more likely the snow is to appear until on the furthest islands a blanket of white covers the entire island, preventing miners from working and keeping Holdfolk in for days at a time.
Flights and Threadfall should be posted on this board.