Weather in Northern islands: Windy and hot during the day. Frequent rains at night. The fruit trees have blossoms on them.(Faran, Torene, Trys, High Rest)
Weather on Torene: Monsoon season in full effect. Air travel to this island not advised. Boating also not advised, especially during late afternoon / early evening. Waves are high and swimming is not advised.
Weather in Southern islands: Ice breaking up off the coast of Connell, and the streams are frigid. Essal and Quent have frequent rain, light humidity during the day but still cold nights. Occasional hail. (Essal, Quent, Island of the Connell)
Weather on Huryen: Mild temperatures with light breezes throughout the day. Moderately warm evenings, the occasional light warm rain. RIPTIDE warning! (Swimming dangerous for anything smaller than the average brown dragon)
Weather on Jubella: Still snowy with high winds and frequent hail.
Weyrling Ages
Storm Tossed - four months
Feathered Friends - nine months (mounted flight possible for chromatic dragons.)
NaNoWriMo Here it is! The newest board =) Well, actually its a seasonal board for people to discuss what projects if any they are doing for this month.
Need help on a chapter or sentence? Looking for ideas or characters? Here's a chance to discuss it with those fellows who are working on the 50K insanity as well!
About Joining (1 sub-board) Ready to join? Not sure how to go about it or just have questions? Here's a good place to start. Find rules and available positions here, or ask questions. Guest posting enabled.
Announcements (1 sub-board) Anything--important or unimportant, exciting or boring--that qualifies as an announcement can go here.
If it's announcing that you're leaving somewhere then it should go on the LOA board. Of course, we're not going to banish you if you don't post it there.
Fun'n'Frolic (1 sub-board) The board to talk about whatever you want. Opinions and discussions are the best! Games are fun too. Whatever you want to talk about, this is the place to do it!
Site Improvement (2 sub-boards) If you have suggestions or find a spelling mistake, information in error or something else of that nature come here and mention it please.
We do our best to moderate all the boards, but appreciate extra help =)
Located here: -Suggestions -Bug / Typos
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Archives (4 sub-boards) For goodness sake, I can't believe I didn't make archives >.< Sharding archives...
Records of past storylines, threads of old so we might remember the times frightening, exciting and bold!
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Information - Our Pern
General (6 sub-boards) Information about Pern and dragons in general. A good place for new comers and those who want to brush up on their dragon or Pern lore.
Our Pern Information specific to our Pern, including time lines, history, and information about the other Weyrs. This is a good board to review for general character knowledge, and any of the information herein can be found in the Archives of the Weyr.
Profiles (8 sub-boards) Its the board for character profiles! Post them here if you want to, or just make sure your information is updated on the Records site =)
For further information about anyone listed here go to:
Adoptables (6 sub-boards) The adoption agency is now open! Adopt or play anyone listed.
If you would like to adopt them, just toss their profile up on the "Profile" board, and drop Admin a line mentioning that you are doing so. There are a few special cases that need Admin permission, but other than that... they are all anxiously awaiting a new home.
The Rim (3 sub-boards) Encircling the Weyr, the Rim is where the Star Stones, Drummers' Station and Observatory are located.
The only way to access the Rim is to fly or to walk up the long narrow staircase leading up the side of the Weyrbowl. This is the same staircase that leads past all the individual weyrs.
The Weyrbowl (5 sub-boards) Within the Weyrbowl are... * Hatching Grounds * Stables * Weyrling Barracks * Weyrlakes * Weyr Offices
So newly extinct is the volcano that houses this small Weyr, the molten fluid underneath it has yet to cool. So the grounds of the Weyrbowl itself are always warm. This proved determental during the Great Storm as the water mixed with the dirt, turning the Weyrbowl into a hot mire.
Although smaller than most Weyrbowls, only able to hold seven fighting Wings, this is more than enough for White Sands' needs. It is kept clean and orderly despite its smaller-than-average size. When the tithe comes, either by land or sea, this is where it is all stacked and piled, waiting for the Weyrwoman and Headwoman to sort out.
Since the Great Storm volunteers, led by Johnorris have covered every foot of the main part of the Weyrbowl with heavy stones, ensuring it will not flood again.
From here, the outside, the Hatching Grounds, the Lower Caverns and the staircase leading to the weyrs can be accessed.
Lower Caverns (7 sub-boards) Within the Lower Caverns are... *Candidate Barracks *Crèche / Weyrbrat caverns *Dining Hall *Healers' Caverns *Kitchens *Starcraft Hall *Weyrfolk rooms
Technically the Lower Caverns are part of the Weyrbowl; however they are noted separately because of their importance within the Weyr. Here is the heart and soul of the Weyr, the place where those who are not dragonriders keep the Weyr running. These are the caverns and passages that are always a Hub of activity no matter what time of day... or night. These are the caverns that face the ground entrance to the Weyr.
The Crèche is where the babies of the Weyr are taken care of by the Nannies and other volunteer Weyrfolk. It is also the place where the Weyrbrats are encouraged to sleep, although some of them never do.
The Lower Caverns are accessible from the Weyrbowl. Most of them are interlocking as well, with corridors separating them. Since the Great Storm each of the cavern entrance has been equipped with a small lip that will in theory diminish the chance of them being flooded again.
Despite the fact that most of the caverns are interlocking the Candidate Barracks can only be accessed through the Weyrbowl. Scattered throughout the various corridors and winding passages within the Lower Caverns are the residences of the Weyrfolk.
Rider and dragon weyrs (5 sub-boards) In the traditional layout of all the Weyrs of Pern, White Sands weyrs are no exception. Set within the rising wall of the Weyrbowl are the ledges and weyrs used for the residence of the dragonriders. The majority of the weyrs are under the side of the Rim where upon the Star Stones rest, their entrances therefore facing toward the ocean and east. A few are on the curve of the Weyrbowl's wall and face rather toward the Hatching Grounds and therefore south. Along each of the ledges is a stone walkway that allows dragonriders or visitors to move past the weyrs without bothering the dragons or humans within.
Each of the weyrs have a ledge that is visible from certain angles in the Weyrbowl, and an inner sanctum for the dragons to sleep when it is nighttime or too cold. The outer ledge provides an excellent view for dragons to peer down at the people in the Weyrbowl as they go about their day, and some of the weyrs have a perfect view of the sunrise as it crests over the ocean's edge.
Although there are five tiers above the ground, there are a few scattered weyrs on ground level meant for retired dragonriders whose dragons don't fly well, injured dragons on the road to recovery and Weyrlings who aren't ready to walk up the long set of stairs every night to get home after lessons.
The above ground weyrs are accessible from dragonback or a winding path that leads up to the various levels and finally to the Rim.
Surrounding Area Within a half mile walk of the main Weyr, it is possible to reach several well-known places of interest either for business or relaxation. The immediate area surrounding the Weyr's volcano is lightly forested, and the trees spread out almost to the coastline.
Anyone walking or flying along the coast line can easily see the trademark sands that the Weyr and Hold took their names from. In the summer the sands of the beaches glimmer as crushed jewels, during autumn tiny sand spirals can be seen as the winds pick up the beach and tosses it playfully about. Even in the windy rain-soaked winters the beaches are still so white that some flying overhead might mistake their hue for snow.
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The Skies above the Islands When the Northern half of Pern is clouded in winter's clutches, the sun shines brightly in the Erdan Chain. Warm winds are frequent, and the heady scent of salty water is present no matter where one goes.
In the spring the rains are frequent, heavy and often short-lived. Their falls are always warm, except in the extreme southern islands where even the spring rain is cold. When it is not raining the skies are bright blue, and it is always humid.
Thunderstorms are frequent in late spring and early summer. This is the time of the Turn that the most deadly Storms occur, the occasional water spout can be seen further out to sea and there are the rare tsunami. In high summer there is not a cloud to be seen, the sapphire expanse of the sky stretches unmarred from horizon to horizon. The humidity is often nearly unbearable, making fighting Thread in the summer a misery. The exception being the extreme southern islands where clouds still linger and the air is not quite as humid.
When the Northern Continents are rejoicing in the rebirth of the seasons, autumn is come to the Erdan Islands. The humidity does not diminish, instead the occasional chill wind is added to it, the intensity of the wind increasing as a traveler migrates further south until it is a freezing bite around the extreme southern islands. The occasional tree loses its leaves, but these are restricted primarily to the fruit trees rather than any indigenous vegetation. As winter approaches the rains begin again and the winds pick up. Swift cold rain is not uncommon during late autumn.
The winter months are cold, the wind often bitter. However even during this time when there is no wind, it is humid. The humidity makes clothes cling and becomes a thing of heaviness as the vast sevenday-long rainstorms move in. Threadfalls are severely reduced in the winter months as the Thread drowns in too much rain. The further south on the Chain one goes, the more likely the snow is to appear until on the furthest islands a blanket of white covers the entire island, preventing miners from working and keeping Holdfolk in for days at a time.
Flights and Threadfall can be posted on this board.
Open Water This is the area of the ocean directly around Essal Island. It does not include the beaches but rather is the vast water between Essal and the other islands. Generally it is warm, even during the winter when the island is covered with frost and often hailed upon. Essal is fortunate it is not further south, so there is no snow.
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The Erdan Islands
Faran Island Named for Faranth, this island is the most northern of the chain that is inhabited and protected by the Weyr. It is one of the largest islands of the Erdan Chain.
Piloet Hold is here--or at least it was. This hold was struck by lightning and the consequent blaze destroyed it. Today it remains abandoned; all that was left the empty husk of the once prosperous Hold.
Nearby Sorkai Hold has been established within recent Turns. There is a trade caravan on this island, its route goes from Sorkai Hold to the two cotholds - Oasis and Tryna.
Located north of Torene. On a clear day Tiberon Island, just south of the Western Continent can be seen.
Sorkai Hold: Holder: OPEN Headwoman: Yeva
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Torene Island Here in this lush, tropical island on the northern part of the chain there are many grubs to protect the fruit-bearing trees. However, this is a dangerous island as there are many wild felines known to roam the area. How they got on to the island remains a mystery as few of the other islands have such a dense population of felines.
Unlike the other islands, fresh water is the main export of this island; however they only supply to the Erdan Island Chain.
Allusion Hold is located here. Located between Faran and .
Tyrs Island Tyrs exports coal and have a small but strong Dolphineer hold. The camp’s Whers and miners fiercely guard one of the richest coal deposits around, this mine. They hope to make it a hold some day, and are the closest of the mines to becoming a real hold.
Conai's Mine is located here. One of the mountains is called Red Mountain. There is a Dolphin Bell here, located near Lenae Dolphinhold. Located between High Rest and .
Island of High Rest Named for the very large mountain on this island. It was considered for the Weyr's location; however the mountain is quite solid and it would have taken too long to dig out proper weyrs and other caverns. In between Essal and Tyrs with Essal being to the south and Tyrs to the north-east.
Drumbeats from this island can be heard at the Weyr and the other nearby islands. The High Rest Hold is here. Holder Benreon is in charge.
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Essal Island (2 sub-boards) The rest of Essal Island, including White Sands Hold and the Wilderness surrounding the Weyr.
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Robton Island Named for the ancient Master Harper who influenced world views while he was alive, this pristine island is uninhabited.
Located in east of Quent.
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Island of Quent Named for the original head miner of the island's camp. Drumbeats from this island can be heard at the Weyr and neighboring islands. This island has the distinction of having a lake in almost the direct center of it.
Teyrah Cot is located here. Located in between Essal and Huryen.
There is a ferry that runs from this island to... Essal island. The fee is 2 marks.
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Island of The Connell Whatever life and hold might have been on this island are now wiped out due to the massive tsunami that hit the island. The resulting tidal wave and earthquake caused massive destruction, leaving the island a huge sandy mount scattered with small lakes and only a few brave trees struggling for existence.
Historically this island is named after Pern's first Weyrleader.
Located southwest of Essal and west of Quent. It is northwest of Huryen. Although there was a ferry to this island, it is no more.
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Huryen Island With its criss-crossing rivers and hot springs, this is the warmest of the islands. The weather is generally mild and slightly humid on this island, even when all the other islands are blanketed in snow. It doesn't export anything of great importance, but the people of the area are very good fishers.
There is a very nasty riptide off the southern coast of this island. The riptide is fiercest during the winter months, when it is capable of pulling a full-grown green dragon out to sea. It can kill a man or dolphin, and ships are ill-advised to go there during any time of the Turn.
Harper Hall is located here. There is a Dolphin Bell here. Carena Hold is here, as is Argoth Sea Hold. Located between Quent and Jubella.
Jubella Island The name is derived from the word ‘jubilee’. Although this was not the original name for the island, it was changed to Jubella when the Cot (now Hold) of Star Sight revealed the valuable contents of their mine: firestone.
In an economy based around this precious element, the firestone mine gained a great deal of attention when it first opened. Proved to be a productive and continuous (for now) source of the commodity, the mining Camp became a Hold within the First Turn it was established
Now the Star Sight Hold possessively guards the location of the entrance to the mine to prevent trespassers from stealing it.
There is a ferry from Jubella to Huryen. The cost is 2 marks.
South of Huryen, this is the southernmost inhabited island on the Chain.
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